Date: March 10th, 2018 Time: 9am Trickle Start; groups of 3-4 shooters will move progressively through the 9 stages advancing to further target distances on the range.
Rifle Shoot #1 [Benchmark]
Stage 1) 100 Yards – 3 shot max
10” gong target, (3,2,1)
6” gong target, (3)
4” gong target, (4)
Shot from bench. Engage targets large to small, must hit to advance. 10pt max
Stage 2) 100 Yards – 5 shot max
10” gong target, (5,4,3,2,1)
6” gong target, (2)
4” gong target, (3)
Shot from standing position. Engage targets large to small, must hit to advance. Shooter will receive a 5-point deduction if they choose to shoot from sticks or tripod. 10pt max
Stage 3) 200 Yards – 3 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target (3)
8” gong target, (4)
Shot from bench. Engage targets large to small, must hit to advance. 10pt max
Stage 4) 200 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target (2)
8” gong target, (3)
Shot from standing position. Engage targets large to small, must hit to advance. Shooter will receive a 5-point deduction if they choose to shoot from sticks or tripod. 10pt max
Stage 5) 300 Yards – 3 shot max
100% IPSC target, (3,2,1)
75% IPSC target (3)
8” gong target, (4)
Shot from bench. Engage targets large to small, must hit to advance. 10pt max
Stage 6) 350 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
Stage 7) 400 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
Stage 8) 460 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
Stage 9) 489 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
(BONUS) 3 Coyotes Unknown Range
Shooter may only use remaining rounds left, max 13 rounds. Shot prone. Engage targets near too far, must hit to advance and only 1 impact per target, 3 points each. 9pt max
Rifle Shoot #1 [Benchmark]
Stage 1) 100 Yards – 3 shot max
10” gong target, (3,2,1)
6” gong target, (3)
4” gong target, (4)
Shot from bench. Engage targets large to small, must hit to advance. 10pt max
Stage 2) 100 Yards – 5 shot max
10” gong target, (5,4,3,2,1)
6” gong target, (2)
4” gong target, (3)
Shot from standing position. Engage targets large to small, must hit to advance. Shooter will receive a 5-point deduction if they choose to shoot from sticks or tripod. 10pt max
Stage 3) 200 Yards – 3 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target (3)
8” gong target, (4)
Shot from bench. Engage targets large to small, must hit to advance. 10pt max
Stage 4) 200 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target (2)
8” gong target, (3)
Shot from standing position. Engage targets large to small, must hit to advance. Shooter will receive a 5-point deduction if they choose to shoot from sticks or tripod. 10pt max
Stage 5) 300 Yards – 3 shot max
100% IPSC target, (3,2,1)
75% IPSC target (3)
8” gong target, (4)
Shot from bench. Engage targets large to small, must hit to advance. 10pt max
Stage 6) 350 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
Stage 7) 400 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
Stage 8) 460 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
Stage 9) 489 Yards – 5 shot max
100% IPSC target, (5,4,3,2,1)
75% IPSC target, (2)
12” gong target, (3)
Shot prone. Engage targets large to small, must hit to advance. 10pt max
(BONUS) 3 Coyotes Unknown Range
Shooter may only use remaining rounds left, max 13 rounds. Shot prone. Engage targets near too far, must hit to advance and only 1 impact per target, 3 points each. 9pt max